Solar Charm: Miracle Worker's Redemption

Questions about rules or mechanics

Solar Charm: Miracle Worker's Redemption

Postby Virtueboy » Wed Oct 18, 2017 11:41 pm

This charm is in both Lords of Creation (p.74) and Errata (P.163) -- The text and keywords are the same in both places.

Cost: —; Mins: Medicine 5, Essence 5; Type: Permanent
Keywords: Native, Reactor
Duration: Permanent
Prerequisite Charms: Wholeness-Restoring Meditation
Creation sets a grim course for those who cycle through it. By healing others, a Solar finds the power and resolve to continue her journey. The Lawgiver regains two motes per health level restored to another character through the application of her healing arts, so long as that character’s wounds were not inflicted by the Solar or at the Solar’s behest. Once per story, the Lawgiver may waive this benefit to instead reduce her Limit by one point.


The charm has the Reactor keyword, but lacks the Overdrive keyword.

The difference lies in the pool to which the motes go. Pretty much all mote recovery charms in 2.5 Edition now go to the Overdrive pool... but it appears that this charm lets motes go to regular pools instead. This is a pretty powerful ability, but at the same time, it's an E5/A5 charm.

Are there any other charms that put motes into the regular pools other than this charm, for any splats? Should this charm be errata'd to be Overdrive?

Of course it would help Klarette to be able to recoup some of the cost of healing people with Wound Mending Care Technique, which is expensive as hell (10m per casting, +7m for Instant Treatment Methodology). Her average of int+Med grants 5 successes... but extras have only 4HLs, and healing health levels doesn't help dead people at all.

I like to look at extreme cases to see if a charm breaks things. So, let's say Klarette and Triumphant Bear are fighting an undead horde. Bear is down 12 HLs. Klarette combos WMCT+ITM to heal Bear. She channels compassion on the roll, and throws in 2m for 2nd excellency (total: 19m. OUCH.) She stunts adequately, and is awarded 1 die, but she has a charm (Lion's Roar Recovery) that upgrades this to two dice.

Klarette Lifeguide rolls 17 dice to Hypothetical Healing Triumphant Bear [1 Automatic Successes] [Total: 7] Success (+6) (Diff: 1 Target: 7 Roll: 4 8 5 1 1 3 8 8 2 1 4 2 9 1 1 3 10 )


So Bear gets 7 HLs healing (Klarette recovers 14m). The stunt recovers a WP, but she uses Phoenix Renewal Tactic to recover the Compassion channel instead.

Net cost to Klarette: 5m, 1WP.

Note, If Klarette had been accumulating Overdrive motes --cuz she likes Bear and had Essence Gathering Temper--, and if Klarette had her custom charm which lets her use Overdrive motes for instant charms, she could have used Overdrive motes for the Instant Treat Methodology charm and the excellency (9m)... so she COULD have actually ended up with a net of 4m INCREASE to her Personal or Peripheral pools... Klarette has neither of those charms yet... but you can see why I have included it all here. To show the worst case of potential excess from this charm's benefit.

Thoughts? Should Miracle Worker's Redemption be an overdrive charm to curb the potential for Klarette to become an unstoppable healing monster? (slight sarcasm here.)
--Wimpy Non-Staff Non-ST Player Voice -- Player of http://www.ageofexalted.net/wiki/index.php/Klarette_Lifeguide
Virtueboy
 
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